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EnigmA Amiga Run 1996 February
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EnigmA AMIGA RUN 04 (1996)(G.R. Edizioni)(IT)[!][issue 1996-02][Skylink CD III].iso
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midi
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; $VER: Symphonie Quickstart 2.3c release 8b
-------------------------------
Symphonie - Quickstart
-------------------------------
Amiga(tm) by ESCOM
Trying to decode ANY part of Symphonie is strictly prohibited.
Symphonie File Format (C) by Patrick Meng 1993-1995 all rights reserved.
The Complete Sales Package of Symphonie is planned for 1996 (Incl. printed manuals).
Symphonie is non destructive (Samples)
Symphonie runs on A1200/A4000 and on Amigas with turboboard + OS3.0/3.1
Try Symphonie out on your desired system before you actually register (!)
A A1200/4MB 32BIT FASTMEM IS A MINIMUM SYSTEM FOR SYMPHONIE.
(The authors system ! Smile )
Symphonie hints:
===============
Lack of memory, memory fragmentation or other problems could cause
following errors:
Memory Protection Failure ? (pink screenblanking)
-------------------------
-> You get some Hex Numbers (in Assist)
Check your memory state (c:avail)
Reset your Amiga as soon as possible.
No Buffer Memory Found ?
----------------------
Reset your Amiga as soon as possible.
Other Bugs:
Graphical Bugs ?
--------------
Reset your Amiga as soon as possible.
(report to the author)
Enforcer Hit ?
------------
(report to the author)
Turbocard Problems ?
------------------
(report to the author)
Dsp Section ?
-------------
For more natural results: Please use an external Studio DSP.
Midi ?
------------------------------------------
Why not once use Midi for Editing (not yet ready to implement)
The Sound does suddenly stop ? (2.3c)
----------------------------
LOWER the System/Freq.
(or select low power audio modes: Left, Right, Oversampling 9Bit)
The Mousepointer does freeze while playing ?
------------------------------------------
Release 2.3 has a different Sync System -> Just Set System Buffers to 4
for more smooth mousemovement/ Graphical Update.
How to get maximum quality ?
-----------------------------
(0. reset your machine to clean up memory fragmentation)
1. Make sure you select a 30Khz screen mode (e.g. Euro72Hz, Multiscan ...)
or you will not be able to play higher rates than 28Khz
2. Select Audio Mode 14 Bit
3. Load your desired module
(always remember: If there are no large fastmem chunks symphonie
may take chipmem instead -> symphonie gets slower )
How to get maximum Speed ?
------------------------
If you like high quality set PREFS:SYSTEM/MAX PROC VOL to 99.
If you like high Speed set PREFS:SYSTEM/MAX CALC VOL to 49.
- Symphonie plays all Samples above 49% Volume at 100%)
- CPU is 30% to 50% faster ! (SyPro)
There is a strange delay while playing over the keyboard
--------------------------------------------------------
For realtime performance you should reduce the MENU:Prefs/System/System Buffer
to 4. But for playing songs you ought to put System Buffers as high as possible !
There is disturbance because the sound is too loud
--------------------------------------------------
Decrease MENU:Prefs/s. Preprocessor/Sampleboost by 10 and RELOAD(!) the module
If a certain song does use DSP then the sound may be louder than a song not using
the DSP (general rule)
Standard values:
Sampleboost
-----------
8 Channel module : 100%
12 Channel module : 125%- 175%
16 Channel module : 100%- 125%
8 Channel mod/DSP : 40%- 80%
16 Channel mod/DSP : 80%- 100%
14 BIT = 16 BIT ?
---------------
The Render quality with a soundcard is of course much better than over
Amiga's Paula chip. Moreover Soundcards may also have multiple postoversampling
reducing noise even more.
16 Bit ist not enough if you work with 16 Bit Samples. Internal Resolution: can be upto ca 64Bit.
But, due to non destructive Sample handling, there is no loss of quality. (Samples)
Known Paula Sound Problems:
- Noise
- Not shielded (diskdrive clicking is audible)
- No LP Filter at 20 Khz
- No Post Oversampling
- Max Audio DMA Rate is Screenmode dependent
Soundcard support Today ?
-----------------------
Some Audiohardware existing today is supported.
Realtime: 1. Amiga Internal 14 Bit, ScreenMode dependent
(2. Toccata 16 Bit, Max 48 kHz, Planned !)
Non Realtime (Playing to a File = Audio Rendering)
1. All Soundcards supporting at least one format of the following:
- Maestro (Toccata, Samplitude)
- Maud (16 Bit iff) by Macrosystems
- Wave (PC) by Microsoft
- Raw 8/16 Bit
2. Via "Sox" (Sound Converter) ?
- Other Formats
Surround
--------
Existing Modules may produce "interesting" FX if played on a
Surround Decoder.
Ways to create Surround Sound:
1. Sample based : Invert Sample by using |I| Operation. (Phase Shift 180°)
(Hint: Load a Stereo(!) Sample and invert one Part
or do a "Virtuel Clone".)
2. Channel based : Use Negative Values on Channel Volume (Phase Shift 180°)
Symphonie Pro Only !
Seq: |CV| command
(e.g. "CV:=-100%" does a 180° Phaseshift on all Samples
played on a certain track)
3. Other Phase Positions can be reached via the instrument commands (?)
e.g. FROM, FR&P, FSET, SAMPLEVIB
256 Channels ?
------------
If there is an out of memory error (Symphonie quits at once), decrease
the number of patterns from 64 to 1 and retry.
(256 Channel mode needs 64K per pattern)
Samples ?
-------
All Samples are handled non destructive (No quality loss in any way)
Symphonie supports:
16 Bit Wave Samples (found on PCs) by Microsoft
16 Bit iff Samples (MAUD) by Macrosystems
16 Bit Maestro Samples created with Samplitude
of course in Mono and Stereo ...
Symphonie supports multiple (-XPK-) packed Samples. (Great Work !! U. Mueller)
I'm still waiting for a 16 Bit Deltapacker for the xpk lib.
Feel free to contact me for sources if you don't know how it is done.
Modules ?
-------
Most Modules are Freeware and FD. Some are PD.
Some are for Private pleasure only!.
16 Bit Sound in Multimedia, Games and Demos ?
-------------------------------------------
Multimedia: No Problem, You could use rendered Modules
CD Games: You could use rendered 16 Bit Modules as CD-Audio Tracks
Demos: Well, well better take PT Mods...
--------------------------------------------------------------
--------------------------------------------------------------
WARNING:
ADJUST THE MONITOR FREQS O N L Y IF YOU EXACTLY KNOW WHAT YOU ARE DOING.
IF YOU ARE NOT SURE WHAT FREQUENCIES ARE ALLOWED, ASK YOUR VENDOR.
WHILE TRYING OUT THE DSP SECTION, PLEASE USE SHORT, NON-LOOPED SAMPLES.
OR SET THE SAMPLE PREPROCESSOR VOLUME LOW, FOR AS THE OUTPUT SIGNAL
DOESN'T GET TOO HIGH.
IF YOU PLAY SOUNDS AT HIGHER RATES THAN 28KHZ YOU DO IT AT YOUR OWN
RISK, AS THIS DMA MODE IS NOT OFFICIALLY DOCUMENTED.
--------------------------------------------------------------
to run Symphonie Jr/Pro Demo you need:
1. OS3.0 or higher
2. CPU 68EC020-060 or PowerPC (FPU not needed, no MMU needed)
3. reqtools.library (c) by Nico Francois (fine work!)
(4. Symphonie Jr: 4 MB Fastmem, Symphonie Pro: 8-16 MB Fastmem recommended)
--------------------------------------------------------------
Symphonie Jr/Pro (C) by Patrick Meng 1995
--------------------------------------------------------------
--------------------------------------------------------------
Symphonie Jr/Pro DEMO are FREEWARE and FD. (Players)
Symphonie Jr SHAREWARE is no FD. (!) (Editable Shareware version for 60 days)
--------------------------------------------------------------
Symphonie Junior : 80 US$ (Out for Sale, NOW !)
--------------------------------------------------------------
- 8...256 Soundchannels
- 16 Bit Sample Preprocessor
- 8/16 Bit Mixer
- Audio OUT : 14 Bit Stereo, 3 kHz - ca 50 kHz
- Max 16x Pre Oversampling (Sample Preprocessor)
--------------------------------------------------------------
Symphonie Pro : 160$ US (Beta Out for Sale, NOW !)
--------------------------------------------------------------
(includes Symphonie Jr)
- 8...256 Soundchannels
- 16 Bit Sample Preprocessor
- 16/16 Bit Mixer
- Audio OUT : 9Bit Stereo Amiga
14Bit Stereo Amiga
16Bit File (Audio Rendering)
16Bit Stereo Soundcard (Planned)
- Audio Rendering (for HDR, MC/LP/CD Production, DAT, Postmixing, Syncronisation ...)
Modes : 8/16 Bit
Mono/Stereo/L/R
Little Endian/Big Endian
Format : Maestro (Samplitude support)
MAUD (16 Bit iff) by Macrosystems
8SVX (8 Bit iff)
Wave (PC) by Microsoft Inc.
Raw
Multichannel possibility (Mute Samples/Tracks/Dsp)
Max 16x Pre Oversampling (Sample Preprocessor)
Product Type Price(*)
------------ -----
Symphonie Demo (Editable for 60 days) $10
(no printed manual)
Symphonie Jr Full $80
(includes Symphonie Jr/Pro DEMO as 2 FD players)
Symphonie Pro Full $160
(includes full Symphonie Jr and
Symphonie Jr/Pro DEMO as 2 FD players)
Shipping Tax
------------
P&P 5$-10$ (if you pay in advance)
Nachname Gebühr (non cash tax): add 10$ (western europe only)
People from outside Europe ask a their PO for shipping/paying possibilities.
(*) Minimal amount !
--------------------------------------------------------------
For more Infos write to: RealTime Software
Patrick Meng
Rosenfeldweg 4
CH - 6048 Horw
Switzerland
Phone: +41 41 340 6948
email goes to: hmeng@ibm.net (Topic: Symphonie)
----------------------------------------------------------------